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LABORATORY MANUAL DC/AC FUNDAMENTALS, 2nd ed.
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HISTORICAL GEOLOGY: INTERPRETATIONS AND APPLICATIONS, 4th ed.
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HISTORICAL GEOLOGY: INTERPRETATIONS AND APPLICATIONS, 4th ed.
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HISTORICAL GEOLOGY: INTERPRETATIONS AND APPLICATIONS, 4th ed.
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GRAPHICS GEMS II
Arvo , James
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📖 Contenu
CONTENTS I. 2D GEOMETRY AND ALGORITHMS The Area Of A Simple Polygon Jon Rokne Intersection Of Line Segments Mukeskesh Prasad Distance A Point To A Line Jack C.Morrison An Easy Bounding Circle John Rokne II. IMAGE PROCESSING Image Smoothing And Sharpening By Discrete Convolution Dale A.Schumacher Color Dithering Spenser W.Thomas And Rod G.Bogart Fast Anamorphic Image Scaling Dale A.Schumacher Real Pixels Greg Ward A Fast 90-Degree Bitmap Rotator Swe-Ken Yap III. FRAME BUFFER TECHNIQUES Introduction Effzciznt Inverse Color Map Computation Spencer W.Tthomas Efficient Statistical Computations For Optimal Color Quantization Xiaolin Wu A Random Color Map Animation Algorithm Ken Musgrave A Fast Approach To PHIGS PLUS Pseudo Color Mapping James Hall And Terence Linggren Mapping RGB Triples Onto 16 DISTINCT VALUES Alan W.Paeth IV. 3D GEOMETRY AND ALGORITHMS Introduction Area Of Planar Polygons And Volume Of Polyhendra Alan W . Paeth A Simple Viewing Geometry View Correlation Maintaining Winged-Edge Models Quadtree/Octreee6to6boundary Conversion Interphong shading V. RAY TRACING Fast Ray-Convex Polyhedron Intersection Intersecting A Ray With An Elliptical Torus Ray-Triangle Intersection Using Binary Recursive Improved Ray Tagging For Voxel-Based Ray Tracing Efficienty Improvements For Hierachy Traversal In Ray Tracing A Recursive Shadow Voxel Cache For Ray Avoiding Incorrect Shadow Intersections For Ray A Body Color Model : Adsorption Of Light Through More Shadow Attenuation For Ray Tracing Transparent VI. RADIOSITY VII. MATRIX TECHNIQUES VIII. NUMERICAL AND PROGRAMMING TECHNIQUES IX. CURVES AND SURFACES X. C C UTILITIES C IMPLEMENTATIONS
GRAPHICS GEMS II
Arvo , James
📚 Exemplaires
📖 Contenu
CONTENTS I. 2D GEOMETRY AND ALGORITHMS The Area Of A Simple Polygon Jon Rokne Intersection Of Line Segments Mukeskesh Prasad Distance A Point To A Line Jack C.Morrison An Easy Bounding Circle John Rokne II. IMAGE PROCESSING Image Smoothing And Sharpening By Discrete Convolution Dale A.Schumacher Color Dithering Spenser W.Thomas And Rod G.Bogart Fast Anamorphic Image Scaling Dale A.Schumacher Real Pixels Greg Ward A Fast 90-Degree Bitmap Rotator Swe-Ken Yap III. FRAME BUFFER TECHNIQUES Introduction Effzciznt Inverse Color Map Computation Spencer W.Tthomas Efficient Statistical Computations For Optimal Color Quantization Xiaolin Wu A Random Color Map Animation Algorithm Ken Musgrave A Fast Approach To PHIGS PLUS Pseudo Color Mapping James Hall And Terence Linggren Mapping RGB Triples Onto 16 DISTINCT VALUES Alan W.Paeth IV. 3D GEOMETRY AND ALGORITHMS Introduction Area Of Planar Polygons And Volume Of Polyhendra Alan W . Paeth A Simple Viewing Geometry View Correlation Maintaining Winged-Edge Models Quadtree/Octreee6to6boundary Conversion Interphong shading V. RAY TRACING Fast Ray-Convex Polyhedron Intersection Intersecting A Ray With An Elliptical Torus Ray-Triangle Intersection Using Binary Recursive Improved Ray Tagging For Voxel-Based Ray Tracing Efficienty Improvements For Hierachy Traversal In Ray Tracing A Recursive Shadow Voxel Cache For Ray Avoiding Incorrect Shadow Intersections For Ray A Body Color Model : Adsorption Of Light Through More Shadow Attenuation For Ray Tracing Transparent VI. RADIOSITY VII. MATRIX TECHNIQUES VIII. NUMERICAL AND PROGRAMMING TECHNIQUES IX. CURVES AND SURFACES X. C C UTILITIES C IMPLEMENTATIONS
GRAPHICS GEMS II
Arvo , James
📚 Exemplaires
📖 Contenu
CONTENTS I. 2D GEOMETRY AND ALGORITHMS The Area Of A Simple Polygon Jon Rokne Intersection Of Line Segments Mukeskesh Prasad Distance A Point To A Line Jack C.Morrison An Easy Bounding Circle John Rokne II. IMAGE PROCESSING Image Smoothing And Sharpening By Discrete Convolution Dale A.Schumacher Color Dithering Spenser W.Thomas And Rod G.Bogart Fast Anamorphic Image Scaling Dale A.Schumacher Real Pixels Greg Ward A Fast 90-Degree Bitmap Rotator Swe-Ken Yap III. FRAME BUFFER TECHNIQUES Introduction Effzciznt Inverse Color Map Computation Spencer W.Tthomas Efficient Statistical Computations For Optimal Color Quantization Xiaolin Wu A Random Color Map Animation Algorithm Ken Musgrave A Fast Approach To PHIGS PLUS Pseudo Color Mapping James Hall And Terence Linggren Mapping RGB Triples Onto 16 DISTINCT VALUES Alan W.Paeth IV. 3D GEOMETRY AND ALGORITHMS Introduction Area Of Planar Polygons And Volume Of Polyhendra Alan W . Paeth A Simple Viewing Geometry View Correlation Maintaining Winged-Edge Models Quadtree/Octreee6to6boundary Conversion Interphong shading V. RAY TRACING Fast Ray-Convex Polyhedron Intersection Intersecting A Ray With An Elliptical Torus Ray-Triangle Intersection Using Binary Recursive Improved Ray Tagging For Voxel-Based Ray Tracing Efficienty Improvements For Hierachy Traversal In Ray Tracing A Recursive Shadow Voxel Cache For Ray Avoiding Incorrect Shadow Intersections For Ray A Body Color Model : Adsorption Of Light Through More Shadow Attenuation For Ray Tracing Transparent VI. RADIOSITY VII. MATRIX TECHNIQUES VIII. NUMERICAL AND PROGRAMMING TECHNIQUES IX. CURVES AND SURFACES X. C C UTILITIES C IMPLEMENTATIONS
PHYSICAL SCIENCE LABORATORY MANUAL TO ACCOMPANY THE PHYSICAL UNIVERSE, 6th Ed
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PHYSICAL SCIENCE LABORATORY MANUAL TO ACCOMPANY THE PHYSICAL UNIVERSE, 6th Ed
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PHYSICAL SCIENCE LABORATORY MANUAL TO ACCOMPANY THE PHYSICAL UNIVERSE, 6th Ed
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PHYSICAL SCIENCE LABORATORY MANUAL TO ACCOMPANY THE PHYSICAL UNIVERSE, 6th Ed
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PHYSICAL SCIENCE LABORATORY MANUAL TO ACCOMPANY THE PHYSICAL UNIVERSE, 6th Ed
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PHYSICAL SCIENCE LABORATORY MANUAL TO ACCOMPANY THE PHYSICAL UNIVERSE, 6th Ed
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THE HISTORY OF MATHEMATICS: An introduction, 2nd Ed
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Microsoft QBASIC/ An introduction to structured programming for engineering, mathematics, and the sciences
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Microsoft QBASIC/ An introduction to structured programming for engineering, mathematics, and the sciences
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BASIC COLLEGE MATHEMATICS
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BASIC COLLEGE MATHEMATICS
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PROBLEM SOLVING STUDY GUIDE: Mathematics for elementary teachers, 2nd Ed
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ELEMENTARY ALGEBRA FOR COLLEGE STUDENTS: Study guide, 3rd Ed
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